ISPIM Special Interest Group Workshop: GAMIFICATION in INNOVATION, Berlin, 10-11 March 2016
Gamification is increasingly used as a way to make serious strategic decisions and as a technique to develop new business models. This workshop is organised as part of ISPIM’s Special Interest Group on Teaching & Coaching Innovation.
Various speakers will share their experience in inventing games for students and practitioners, using games in class and business practice, and relying on gamification as a helpful tool to explore, explain, expand and explicate new products, markets and business models.
The workshop contains:
- Modeling values-based business with the Business Innovation Kit and Sustainability Innovation Pack
- Gamification in the class room: Serious management teaching can be fun
- What is gamification in fact: for learners, trainers, companies, research?
Training ‘Innovation Management’ based on gamification in industry & classes
The number of participants is limited. Register soon! Find more infos in this flyer.